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I get a "COOKED" error message when I start Obduction.

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When I try to play Obduction I get this error message: "The global shader cache file '/Users/yourname/Library/Application Support/Steam/SteamApps/common/Obduction/Obduction.app/Contents/UE4/Engine/GlobalShaderCache-GLSL,,150_MAC.bin' is missing. Your application is built to load COOKED content. No COOKED content was found; The usually means you did not cool content for this build. It may also indiacte missing cooked data for a shader platform (e.g., Open GL under Windows; METAL under MAC): Make sure your platform's packaging settings include this Targeted RHI. Alternatively build and run the UNCOOKED version instead."

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